
02-19-2014, 01:38 PM
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Kobold
Join Date: Feb 2014
Location: Jersey
Posts: 175
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Quote:
Originally Posted by Sarajo
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I think the expectation has changed, and that has influenced player competence as well. We now have this idea of "death shouldn't happen often, and when it does it shouldn't be a huge inconvenience", so people have learned to ask for binds nearby before looking for a group in a dungeon(no more dying at the bottom of Splitpaw and respawning at the Orc Lift) or have learned to invest in HP rings instead of being warriors still wearing cloth and rawhide armor.
A phenomenon would keep happening in WoW land: I would hear variations of this theme in guild or global chat frequently, "most of the really good players I ever played with were old EQ players".
So I think the mindset, from not having everything spoonfed to you, from having a death penalty that strongly encourages caution in the future, and from having that real hunger for information/adventure have just made the game "easier" because of new vocab words like "wiki" that didn't exist when EQ was good.
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Very concise. Great points
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Auroris Borealis <Barbarian Shaman>
Sidirus Starbreaker <60 Dark Elf Warrior> Fippy Darkpaw Progression - Retired
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