Quote:
Originally Posted by Jarim23
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Wow...I never knew my paladin on live had such an experience penalty. Then again I don't think I ever went on the classic forums. Could a developer of p1999 please explain the thinking behind it? Is it to match classic EQ? If so, any idea why they did it? Do paladins enjoy a significant advantage over other classes? Or is it to balance race/class numbers? I'm not expecting any change...I would just like to understand these penalties/bonuses better. Thanks.
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It was a mistake in the original design. It was an attempt to counter-balance the benefits of a melee that could cast. They realized their error in overpowering the class and nerfed the abilities but didn't take out the exp penalty as well.... so... you ended up with a class that was "balanced" but still have the penalty that was supposed to be the cost of having the extra power. It more or less came from adapting predispositions learned in pen and paper games.