I think it's a dumb idea but it gives me an idea for something better.
Every time you level, you get a bonus to your xp, say 10%. But when you die, you lose the bonus. You'd gave to cap the bonus (at say double xp) but it would give a genuine benefit for not dying. Also, you would only be able to get a bonus once per level so it would never be a good idea to die.
I think it would be interesting to see how it would affect gameplay.
|