Quote:
Originally Posted by Rogean
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The majority of people using this command will be people that raid in a normal non-guildwar'd guild for a few hours a day, then hop into a secondary guildwar guild during the rest of their play time. I want to support this play style while at the same time make it non-abusable. This means that there will be no locks or timers on guild invites and whatnot.
Currently my ideas are:
You will remain pvp towards opposing guilds even after guildremoving.. they will still show up red to you and you will still show up red to them. If you join a guild immedietely afterwards, you will also inherit that guild's guildwar flags (So potentially you could be pvp'able to both your current guild and former guild). I'm still unsure how we want to handle guild invites though, as it would then be easy to gather several people, give them invite windows, then all accept at once to gank someone. Looking at ideas for that.
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"cooldown" after invite to get PvP flag?
So - you join "Teh PvP Gankers" - and an hour later or something PvP opens up if they are in a guildwar, but just not immediately.
So they can be invited - whenever, but you couldn't invite 15 people in a hurry.