Guildwar is great. These mechanics however, if they aren't being made classic, I find to be a little too easy for a real guild war. What's a guild war worth without being able to grief your enemy?
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Any offensive action done between two opposing players will set a 5 minute flag on both players that prevents them from being affected by benificial buffs from anyone outside their guild.
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Sounds alright, but if a leader accepts a guild war, it should be a dead lock until there is a victor, time is up or an arrangement made to form a peace. Certainly does away with the out of range healer gripe I had on Rallos. Maybe it'd be better suited to temporarily flag someone PVP free for all until they go talk to the Priest of Order in Qeynos, if they assist in a guild war [outside said guilds], since they'd be committing an act of war. That way either guild could deal with the interference as they saw fit, and other players could act as their own police force by going to your local Priest of Discord and popping the guy/gal that caused an unbalance.
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Death
Upon dying to an opposing warring guild's member, you will be exempted from any guildwar participation (including assisting fellow guildmembers with the 5 minute flag). This exemption will be removed exactly 1 minute after a loot session on any of your own corpses concludes (When you "stand up" from the corpse), or 10 minutes, whichever comes last.
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Too bluebie. PVP is PVP, hand holding shouldn't be happening since both sides are consenting.
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Guildremoval
/Guildremoving yourself will not prevent you from participating in a guildwar fight until you zone.
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Going to be hilarious with guerilla warfare groups from a guild removing themselves for sneak attacks.
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Guildinvites
You must wait 15 minutes after joining a guild in a guildwar before being able to participate.
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Seems too bluebie again. It's war. You should be able to hire conscripts, who can immediately reinforce your ranks and hold a zone.
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Rewards/Incentives
I'm taking suggestions on what to do for incentives to participate in PvP. There will never be any coin or loot rewards. I've been thinking of a leaderboard/point/score system with rankings on the website, but I'm looking for more ideas. Obviously any system like this would require checks in place to prevent people from benefiting off killing friends/alts.
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The fact that you just shut down a bunch of your enemy isn't reward enough? We do have Rants and Flames that people can post screenshots and strut around about their latest e-penis victory, afterall. Leaderboards and ladders are kind of empty without actually fixing resists, melee damage, and mitigation more live-like to make the points they've earned at least be fair, and not some game bug advantage.