Thread: Game Mechanics: Innate Proc vs Rune
View Single Post
  #2  
Old 02-27-2014, 08:15 PM
baalzy baalzy is offline
Planar Protector

baalzy's Avatar

Join Date: Mar 2011
Posts: 1,860
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I asked around about this and a few people told me that it didn't function like I think it should, so this big report is happening.

When fighting a mob that has an innate proc with their swings (VS Lifetap or Generals Proc), if the person the mob is attacking has an active rune on. The proc CANNOT occur. Miss or hit, so long as the person has a rune on... It SHOULD NOT HAPPEN.

Not "the rune absorbs the proc". But the procs simply cannot happen. Evidence:

http://everquest.allakhazam.com/db/n...8&p=6#comments

February 2001



January 2001



April 2002



And it was like this on EQMac
Makes sense. It's part of what made rune chains so crucial against VS.
__________________

Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid

Red99
Baalz Less - Humger, Baalzy - Ikscro

If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
Picture courtesy of azeth
Reply With Quote