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Old 09-05-2010, 11:04 AM
Lazortag Lazortag is offline
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Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Oh yeah, I actually played this one a bit too. I don't remember having that much distaste for it, though my memory's pretty hazy since I played it very briefly - what didn't you like about it?
It's horrendously unchallenging (no crowd control, every class can solo, etc.) and has way too much of an emphasis on questing for exp. Very little grouping is encouraged and even then, the community is so illiterate and braindead that you wouldn't want to group with them. If you complete a quest with a much higher level character in your group, even if it's a quest intended for a much higher level, you still get all of the exp which is insanely unbalanced. Also, the classes were very unbalanced, and poorly fleshed out, and to be honest kind of boring.

Certain bosses HAD to be taken down with certain combinations of classes, which was lame and made all of the other classes feel unneeded at a certain level, further exacerbating the balance issues. Some of these bosses needed to be killed so that you could get your next level spells too - and so if you were a Wizard, it was super unfair that you absolutely needed to group with a cleric and a "barbarian" (the "tanking" class) to help you out (the DPS from the other classes was usually negligibly higher than the tank anyway, so it was normally more desirable to just have two clerics and four "barbarians"). Getting people to help you out was also nearly impossible because there was no "OOC" or anything like that - just global chat, which was only accessible to people who paid money (keep in mind this was a "free to play" game, with benefits to people who paid money). There were such obvious and insanely broken advantages given to the people who paid money, including pretty much being immune from being banned, since the company didn't want to lose money from disruptive idiots with deep pockets. Also, there was absolutely no GM presence in the game. I mean, I used to get frustrated about Live EQ, and even sometimes about p99, but this game was REALLY bad - there was no "petition" system, you just had to go to some stupid chat room where a GM might be there to listen to you, but it was unlikely they'd be there. You also couldn't run this chat room parallel to actually playing the game, making it very unpractical to report really egregious offenses. Also, the GM's weren't required to have any knowledge of the game, so GM's, for instance, might ban people randomly for appearing to hack their attack speed or other shit like that, when in fact they just had items that made their attack speed faster. They were also powerless to help people in normal situations since they didn't know anything about the game or how to fix certain problems, which is hilarious since they were paid to do their job. Also, no bugs were ever fixed. The community was never listened to.

The game heavily emphasized cosmetics and other trivial shit, when the gameplay was just piss poor all around and never got interesting. Probably the most fun I had in the game was in making money, because it was so easy to rip people off and play the market, so watching my gold go up by a million in less than a day was sorta fun.

I searched for a classic EQ server when I looked at a video on youtube and someone made a comment about how awesome classic EQ was when it would take minutes to kill mobs and corpse runs were brutal, etc. I started remembering the things I loved and was frustrated about in this game that I hadn't played or even thought about for years. When I found project 1999 I stopped playing "Perfect World".
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis