Quote:
Originally Posted by Potus
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How does stun immunity prevent this from happening anyways? What you get another torpor off? 300hp a tick isn't going to save you from getting quaded again.
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Stun immunity makes everything run smoothly. No missed DPS from interrupted spell cast, as poster above mentioned it will be slowed right on time.
People that are max efficient with slows/dots/torpor will have it timed right so they are casting spells right when they need to.
This crap is all irrelevant unless you are trying to down the toughest mobs possible solo.