Quote:
Originally Posted by Reiker
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Delay trick doesn't work on Necromancer pets. Their pets generally aren't as good as they were on classic live.
The monk mitigation thing is sort of relative, as the code that EQEmu runs on differs from EQLive. Monks on this server don't tank exactly like classic monks or post-Velious monks, they tank how they were coded especially for emu. If anything though I'd say they're closer to post-Velious than classic.
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Well, necro pets aren't as good as they were on live. Mage pets here: Water(49) and earth(49) seem to have excessive HP, and DS damage on fire pets seem excessive...though I don't have a base to compare them to ~_~