Thread: Game Mechanics: Trivial Mobs Running
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Old 03-19-2014, 10:57 AM
Haynar Haynar is offline
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Join Date: Oct 2009
Location: West of the Mississippi
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There were cases where trivial mobs would run at higher hps. Not sure what triggered. I remember seeing some run at 40%.

The checking nearby mobs is not working right. It checks ones nearby on aggro. Should be nearby, whether aggro or not. Ignoring los. I used to do this. So that needs tweaked.

Mobs should run slower when they get below 50%. And more below 25 and more below 15. This is in progress.

Definetly room for improvement.

H