There were cases where trivial mobs would run at higher hps. Not sure what triggered. I remember seeing some run at 40%.
The checking nearby mobs is not working right. It checks ones nearby on aggro. Should be nearby, whether aggro or not. Ignoring los. I used to do this. So that needs tweaked.
Mobs should run slower when they get below 50%. And more below 25 and more below 15. This is in progress.
Definetly room for improvement.
H
|