Quote:
Originally Posted by Noselacri
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You keep making these insane contradictions. How would implementing something completely new and non-classic make it more classic?
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It's not so insane.. you can explain it with math. Now, there are common spheres that make up an MMO (content, gameplay, balance, etc).
Let's represent these contributions as to how they'd compare to Classic EQ with respect to group gameplay and content:
(ContentP1999/ContentClassic) * (GrpgameplayP1999/GrpgameplayClassic) = % P1999 is of ClassicEQ
so if currently the server is at:
95% * 85% = 81% true to Classic
if we calculate it with the proposed changes.. -2% to content but +3% gameplay:
93% * 88% = 82% true to Classic
So, while I didn't define the metrics or provide a method of objective comparison, I have proved that you CAN introduce a change away from Classic and yet end up with the server being closer to Classic.
Quote:
Originally Posted by Noselacri
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It won't, nor will it change the gameplay environment to something more similar way to your seemingly skewed perception of live classic where apparently noone farmed, soloed or twinked. People did all those things back in the day, and the main reason it's more common now is the fact that we're all a decade older and might find frequent soloing to be better suited to our current lives.
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I'm sorry, you misinterpreted me. I'm not saying that NO ONE solo'd, farmed solo, or twinked. But rather few did/could successfully due to knowledge (no focus items, camp timers, splitting techniques, etc) or availability.
People will always take the path of least resistance. However, the goal should be to promote cooperation when such a non-classic class demographic has been show by database queries that have been sorted by class.