Your idea is good in theory, but it won't work. For starters, any kind of loot shuffle would spice things up for a week or two. Necros and Mages still know what they can solo and will still camp the same mobs. If you're thinking of putting them on a random mob in the zone, sorry but they solo those too. Not to mention the fact that it's completely nonsensical to move items from the named in regards to a helping the part of the "classic feel" that you're talking about.
Like I said though, somehow recreating the classic feel of the unknown (which is more "classic" than grouping or anything else) is a good idea. You would have to pretty much just create a whole new game though. Since you're overwhelming focused on encouraging grouping, the number one way to do that is to recreate the unknown. When you enter a zone and the only information you acquire is what the first 3 or 4 mobs con; that's when groups are formed. Necros and Mages will still solo explore, but there wont be 10 of them set up at random points across the zone flooding the market with items nobody knows exist yet.
Despite so many of the previous posters just completely misinterpreting what YOU mean when you refer to the classic feel, many are right that it would be absurd for the guys doing p1999 to attempt it. Too much money, time, etc, not to mention the fact that they might as well get paid if they're making a whole new game.
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