Quote:
Originally Posted by Dinfalas
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Which brings me to my next question: Why do the RMT folks get permanently banned as opposed to temporary bans given out to the game exploiters? Seems to me the real damage is not even comparable.
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**Edit: Deru beat me to it while I was editing, but ....** My first response to this would be do you have proof that confirmed exploiters were only given temporary bans? If you are referring to the December banning of the exploiters and suspension of many TMO accounts, I believe it was stated that only a few of the accounts were actually used to exploit. They allowed for people to appeal their bans/suspensions on a case by case scenario and if they were found not to have performed the exploit they would be only temporarily suspended. This was a weed-out tactic. While they don't condone account sharing, they don't generally treat it as a bannable offense. So if someone's only issue was sharing their account, why should they be perma banned? This parallels to the unbanning of those that were banned for unknowingly helping with RMT transfers for which the account doing the transfer was banned by association but received no RMT goods.
Second, the 'real damage' from both RMT and exploits is very different. RMT has the ability to get the server shut down. Exploits only affect the server on a local level (until someone decides to RMT exploited items/money). Sony is not going to care if people are duping on the server for the sake of duping, but I'm fairly confident they would give a few shits if people are making RL money off their game. This may or may not be the thinking behind the GMs actions, as I believe anyone that can be confirmed to have exploited and/or RMT are all perma banned, but it's a logical explanation for your proposed disparity.