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Old 03-30-2014, 02:51 PM
Hollywood Hollywood is offline
Sarnak


Join Date: Jun 2012
Posts: 351
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Quote:
Originally Posted by Dragr [You must be logged in to view images. Log in or Register.]
So was I. Add on modem with dial-up. Was not impressed with all the dumbed down classes. Monks with no FD, Rangers with no track, all the class defining skills were missing. The devs did not like my feedback much.
I wouldn't say dumbed down, I'd say some more simplistic and some more complex. Also due to the mechanics, the game had its own feel. For example, you could cast while moving, and thus you could do many new things in this type of game, such as pull as a cleric and root mobs during the incoming - line them up for the tank to peel and let the group take them out one by one.

Casters were still pet friendly and a lot of players solod with pets, just like in EQ.


Quote:
Originally Posted by Faerie [You must be logged in to view images. Log in or Register.]
So someone is working on EQOA emuż

Were there pvp servers?
No, you could duel, that was it. People held mini faux or mocked up arena battles, which were quite entertaining and felt 'for the people, by the people.'


Quote:
Originally Posted by qombi [You must be logged in to view images. Log in or Register.]
I tried EQOA near the end of it's life. By the time I got to it, it was far from it's original state. It had jumped the shark like Everquest did after Velious.
All due respect, I think you are confused. EQOA didn't evolve or change much from it's original launch state - and certainly nothing the likes of EQ going from Velious to Luclin and beyond.