From the perspective of a min/max solo/duo enchanter. I don't usually group because there is not content difficult enough to necessitate a group. Also, it's far less exp/money. If you usually run full groups, ignore this.
The value for INT is incredibly low outside of AE groups. So, get a cheap INT set to throw on for AE groups.
Other than that, ignore INT.
Your 2 main stats are charisma and HP. You should not be trading either of these stats for INT unless it's an unreasonable amount for a minor gain in HP or charisma.
There's not many slots where a lot of +HP is available, so your best bet is to get the slots with a decent amount of +HP (rings/earrings/neck) then stack charisma.
The magical value for charisma is having capped charisma with your self buff. However, since you are using slots for pure HP, you probably won't hit this amount.
Additional Charisma's main value is in pacifying NPCs. At high levels, having the best chance at avoiding critical resists is the most important aspect of high charisma for an enchanter.
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