Mob run speed is absolutely faster than in classic live, and anyone who denies that must not have been around to experience it first hand. It's true that mobs run so fast that even if you get a lead it is very difficult to get a spell off before they reach you even if you cast at the absolute maximum range. It was never like this before. I kited Martar and Karg in Everfrost for a few levels and even with Sow I had to literally run halfway across the zone using the strafe method to gain enough lead to recast a spell.
It was definitely not this bad on classic live as I played from Beta onwards.
The other thing that makes this worse is that mobs seem to cut corners more on this emu server so they make up even more time. They cut through walls, rocks and a lot of other things in their way that you have to navigate around so they always take the fastest path.
Now knowing this the question is should it be fixed? There is no doubt in my mind that mob speed is faster but whether or not it has to be tweaked isn't our call. People are leveling just fine and at a faster rate than ever so no need to make it too easy. I'd just be happy to once and for all put it to rest so at least we can hear acknowledgment that mobspeed is indeed faster even if they don't plan on fixing it. Almost every new player on the server I've talked to says the same thing.. "Why are mobs running so fast on this server?". It's not like everyone is having the same false memory, it's pretty clear that old school players know full well that something is different.
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