Thread: npc run speed.
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Old 01-19-2010, 04:08 PM
Erasong Erasong is offline
Sarnak


Join Date: Jan 2010
Location: Staten Island, New York
Posts: 399
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
The thing that threw me off was people talking about not being able to get away from mobs.

In live, if you just ran at normal speed away from a pursuing mob = death.
In live, if you strafe run at normal speed away from a pursuing mob = life.

This is exactly the same as it functions here. I have been able to successfully get away from mobs using strafe run on this emu enough times to know that it works.

However, there is enough play between normal run speed and strafe run speed that something could still be amiss.

The issue is mob run speed, and it looks like it needs to be adjusted downwards a tiny bit. However, if the increments of adjustment possible are so large that if they adjust it down by one notch and people are suddenly able to get away from mobs at normal non-strafe runspeed, imho kiters have to get used to running larger circles and/or adapting where they can kite on this emu. It would be a much larger problem if people could just get away from pursuing mobs with autorun.
this is 100% true. The only difference ive noticed in mob run speed has been snared mob run speed and SoW'ed mob run speed. it seems that no matter what level the mob caster its always max sow.. and that sow run speed is not removed and then the % snare is applied but rather the sow stays on and THEN the snare % is applied. engulfing and dooming darknessed mobs are flying after me but i havent noticed much difference in mobs unsnared.