I think a game like this could be really successful if it was done correctly.
Like, somehow GameDevTycoon got really popular and that game was honestly kinda shitty. What the game expected you to do didn't really make logical sense, so if you were playing "normally" you'd fail, but once you figured out what the game wanted you to do you could never lose. Which makes for a pretty boring gaming experience. You were essentially playing "beat the lousy programming" instead of actually playing the game.
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