Quote:
Originally Posted by Jib
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guess it turns out it wasnt exp after all that killed red dawn then.
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The problem with Red Dawn was collecting too many casuals into one guild. The way people were quitting and citing the xp changes you would have thought they turned every level into a hell level and halved the amount of experience that mobs provide. No, the change made it only slightly better-than-normal...but to a casual player it was too much work without a beyond-acceptably custom 400%.
I wonder how many of them quit Red and went straight over to Blue where the xp is even worse? We'll hear "but...but...groups" as a reason that moving to Blue was acceptable. The issue with that argument is that had those people not quit, they would have still had the same amount of grouping opportunities as before the changes...and could have easily just put in a little more work to get to the end.
So yeah...it wasn't the xp. It was just casuals who probably would have quit after a month at 60 anyway. With the exception of Heartbrand, who I don't blame for getting frustrated when he realized how few backbones he had as his players /tantrum-ed off the server...