1. Frogloks run, Fast.(not anymore with change to social agro,(unless area is clear.)
2. Pathing in dungeons will get you killed if you chase.(see point 1.)
3. Casters will heal through walls.(good placement solves this.)
4. Close spawns almost impossible to single pull/solo.(true.)
5. Impossible CR when you do inevitably die, without invis (level 29).(This is the biggie.Though a few ring of shadows will do the trick.)
I like both kurns and guk,but i usually stay on the continent i start on lazy i know.
Do all kunark mobs have more hp never really tested between kurns and guk?
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The views and ramblings of Gummab are in no way the views of Europa as a guild
Gummab 60Shaman
Talomin 60Rogue
Cazoo 57Monk
Grummab 54Warrior
Ebroma 52Ranger
Sickbag 20Cleric
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