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Originally Posted by Yonkec
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I think you are having trouble recalling just how long it took some servers to get past content. Sure most guilds beat content in time, but how many guilds across all the servers actually beat the content within the timeframe that it was intended to be? Exactly how many guilds killed AoW prior to Luclin's release? Id wager that is is reasonably close to whatever figure out are making up regarding WoW and SWtOR.
Also, cut EQ some slack, designing raid content in 1999 and 2000s absolutely NOT comparable to designing raid content in 2005 and 2008 and 2013. WoW puts out expansions how often? I think they understand that their content needs to be as painful and insane as possible to keep people from throwing poo at them during the buildup to the next expansions release. Hence the "free" content patches that are just them holding back part of each expansion. There is nothing to fucking do in WoW outside of dailies, raids, and going into other game's communities and telling them how much they suck.
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the aow comparison isnt valid, I dont think any guild killed it legitimately prior to AA's, but not for lack of ability, it was a total R.N.G. fight and still a complete tank and spank everyone else just stand there and hit 1 button type of fight, just because they made the boss have a strong possibility to 1 shot any tank of that era makes that fight a poor design imo not so much a well planned difficult fight.
The toughest part of most EQ raids is managing lag and the players in your own guild since often times there will be 50-60++.
Also my argument wasnt that EQ raids arent difficult, just not as difficult as modern MMO's and also that they are not anywhere near as interactive as raids in modern day MMO's either.