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Originally Posted by Kahvok
Let me give a more full explanation of what happened, though. Here's how the AC formula used to work before the patch immediately preceding PoP:
The AC from your items was added up, but the value used for it was hard capped based on your level. This was the same for all classes. Once you had 289 raw AC from items (or 385 as a cloth class, since they get less effect from item AC), that was it. More AC from items wouldn't do anything.
After this, it added your class bonuses (including the monk bonus, which is equivalent to your level + 5 in raw item AC), defense skill bonus, agility bonus, and the AC from spell buffs.
Total AC at this point was capped again, this time based on class. In the Kunark-era code, this was a hard cap, but sometime during Velious it was changed to a soft cap for melee classes only. The return was fairly small, though.
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I don't know how it can be any more clear. Regardless, this is my last head butt against this particular wall. I think you guys have done a great job building a free server to play, and if you aren't interested in fine tuning the mechanics to be classic as possible then so be it.
This thread just has me kinda depressed so I'm going to take a bit of time off; judging by my past history that will last about 24 hours
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