About to give a level 1 decaying skeleton a 5/55 ring:
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After I break charm so that HP update:
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About to give the same skeleton a second 5/55 ring:
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And here you can see the current HP/max HP change as the skeleton has equipped the second ring:
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55/.78-55=15ish hp base for a level 1 skele.
110/.88 (he healed a tick apparently)-110=15 hp base hp for level 1 skele.
Both rings gave the skeleton more max hp.
And then I let the skele heal up to full before beating him down. This screenshot shows him at 15% after having taking 110 damage (the first hit of 22 was me breaking mez up in the noobie yard to drag him into the tunnels away from some bard who was trying to XP), which is more hp than he would have had if he had only equipped one ring:
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