the OP is correct. I MAINED a rogue on live for YEARS during the vanilla/kunark/velious era. Instill doubt had to have kick/bash/backstab timers up 5 seconds after you pushed the button (and the animation ended) , if kicked was evaded somehow no fear. Then the fear gets checked against fear resist... and even at 150 skill IT STILL FAILED TO EVEN TRY TO KICK 90% of the time. This makes solo in PVE for melee with ID to have a %1000 easier time. ITS BULLSHIT BALANCE!!! I WANT CLASSIC BALANCE!
Basically, Instill Doubt was 99% worthless in Classic. P99 has given those classes with ID an extra ability that isnt Classic and makes the game much easier for those classes. Bullshit Classic experience. And not to mention Overpowered.
Even if you had max skill for the Era in Instill Doubt, the multiple factors of it not even procing a kick at the end of the animation, the evade of the kick, and the fear resist meant that against dark blue trash mobs, when you pushed the Instill Doubt button , there was only like a 5% chance of the fear actually landing AT MAX SKILL.
Here on P1999 it seems like a 90-100% success rate at like lvl 20 lol
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