Well technically it did but it won't effect us:
Quote:
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September 19, 2000 7:00 am
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*Trade Skills Enhanced*
Many of the trade skills in game have received massive enhancements,
including dozens of new craftable items, new fishing and foraging
items, and other things to be discovered once in game.
In addition, trade-skill specialization has been implemented. Players
will be able to exceed 200 points of skill in ONE of the generally
available tradeskills. This includes:
- Baking
- Blacksmithing
- Brewing
- Jewelcraft
- Tailoring
- Fletching
- Pottery
Once above 200 points in one of these skills, no other skill will be
able to exceed 200. Specialization restrictions do not include class or
race-specific trade skills such as Alchemy, Make Poison, and Tinkering.
Players with race or class-specific trade skills will be able to exceed
200 points of skill in that skill, PLUS any generally available trade
skill.
The enhancement of trade skills is an on-going project. Further
enhancements will be made in the coming weeks.
- The EverQuest Team
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EDIT: Tradeskill cap is 200 currently, will be 250 come Kunark, 300 come Velious.