It's weird how these epic monks and VP rogues have such selective memory.
On live, melees were OP as fuck - and here it's even worse! At least they missed a lot on live, and their melee damage was very random. On R99, melees never miss a caster, interrupt with every other attack round, and almost always hit for the upper end of their damage table. A rogue or warrior had absolute shit for interrupt on live, you needed a hard stun, or that caster was channeling.
You mentioned Draughts Colgate, so let's look at that... my Draught of Fire hits for between 175 and 325 on a geared melee, averaging about 225. 3 second cast. With your mend, that means I need to hit you about 10 times to kill you. That's THIRTY FUCKING SECONDS of standing still and casting.
How long does it take your monk to kill a geared, runed wizard? 5 seconds? 6? 1 TStaff proc and game over. Not to mention all you have to do is run to a zoneline and this wizard can't land a single nuke. Add a healer, and my wizard's OOM before I can put a scratch into your group (while your damage is infinite, and more potent).
All of your suggestions cater to a world dominated by and filled with jousting melees and coattail clerics - which is exactly what this server has devolved into...
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