Quote:
Originally Posted by guineapig
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Yes, bard snare does stop them dead.
High level druid snare stops them in their tracks too.
It's working as intended.
Lower level snares never completely stopped their movement.
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It certainly did. The lvl 1 Druid Snare just last pretty short, so it has often run out at the end of fight if you started pulling with it.
Yes, Ensnare has a higher snare value but not very much, and last much longer, but all Snare type spells makes mobs stop moving at around 8% hp. They do this because the snare effect + stat loss (like players under 25% hp) makes them immobile. They are technically still fleeing, but not able to move.
I don't know how it works codewise. It's just a guess that maybe either the snare % is set too low, or mobs may be loosing too little mobility when going under 25% hp.