Frug's approach works if you choose to do that. I take the opposite approach on my characters--I only train weapons that I either use or consider myself highly likely to (1H and 2H slash, only). At level 60 on my Shadow Knight I decided to train 1HB up from zero. It capped within a few hours. As such, there's no particular need to worry overmuch about keeping weapon skills current.
Find a group fighting stuff that isn't green-con to you and attack it. Then you get to train weapon skills in complete safety. A lone Paladin isn't going to out-damage an entire group so they aren't likely to mind if you let them know what you're doing.
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Stamina is the "best" stat at level 60, but ultimately it's still weak--just not so weak as the others. Many players overrate the importance of stats; as a rule of thumb, stats only have good effect in large quantities. 10 or 20 points of something here and there aren't going to really be noticeable most of the time. A 60 Paladin gains about 100 HP from 20 stamina, and since you'll easily buff to well over 4000 HP at 60 (and over 5K with mid-range Velious gear), that means you're looking at a difference of only a couple percent. It isn't enough to worry about. A Paladin with 4300 HP will tank anything a Paladin with 4400 HP can.
Strength is not entirely useless as it provides a significant quality of life boost during the leveling phase--which can be a very long time on a Paladin! I knew numerous weaker-race tanks who went all stamina for endgame min-max and who quit at mid-levels because they got sick of being encumbered all the time. Their "ideal" stats did them no good at all!
Danth
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