Quote:
Originally Posted by Telron
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Why add unnecessary time sinks to a game that already makes you grind for everything else? Seriously... Do you really think Azrael is going to be the ones to come up on variance mobs?? They already are 90% offline 6 days a week lol i'm sure just the thing that will get them back in the game is a day of poop-socking.
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Who are you? Oh, must be Nihilum.
Unnecessary time sinks. OH!!! You mean EverQuest... the game. You see, the thing is about the game ... you only log in to play it when you want to. So this faux argument about variance adding "unnecessary time sinks" is a load of horse shit, to put it lightly.
And if a change of no-variance to variance is literally as simple as copy/pasting code, and you assert that it will make zero difference for the server (or for Azrael)... then why are you trying to argue against it? It's a rhetorical question: your argument is invalid.
In regards to the timesink thing... I think you have a honest concern. But the concern is more along the lines of, with variance you (Nihilum) will have to expend more efforts (time) towards "poopsocking" to get dragons. You already asserted that Azrael
Quote:
Originally Posted by Telron
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are 90% offline 6 days a week
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so I assume you were unquestionably referring to Nihilum having to poopsock more to continue being dominant. This is actually the reason that variance should be implemented... so there is more competition on the server in terms of PVE and PVP, and so the top or dominant guild will have to expend more efforts to continue pulling in as much loot as they currently are.