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Old 05-31-2014, 11:26 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
There shouldn't be any group XP bonus at all.
Just by being in a group already grants you tremendous bonuses:
-mutual protection and buffs from other classes
-ability to kill boss mobs
-chain pulling
-being able to survive in heavily npc-crowded places

Compare this to just being alone, getting swarmed by 2-3 mobs at a time and quickly dieing. Does grouping really needs more bonuses?
Of course the inherited problem of EQ that classes are unequal in both solo and group environment, which causes disparity.
If all classes would completely suck at soloing - only being able to solo low-blue mobs, no quading, no fear-kiting, EQ would truly be 100% group game.
Or make it more like WoW - everyone can solo trash, but group for dungeon runs.
This is wrong [You must be logged in to view images. Log in or Register.]

Imo you're basically listing the reasons why full groups suck and calling them strengths. A good duo/trio doesn't have issues being overwhelmed or dropping boss mobs. Chain pulling isn't a bonus to a full group, it's a requirement in order to keep any kind of XP or loot flowing. Safety in numbers is a real thing, except that it USUALLY lulls members of a full group into complacency, imo.
Last edited by Tecmos Deception; 05-31-2014 at 11:32 AM..