Quote:
Originally Posted by Kika Maslyaka
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There shouldn't be any group XP bonus at all.
Just by being in a group already grants you tremendous bonuses:
-mutual protection and buffs from other classes
-ability to kill boss mobs
-chain pulling
-being able to survive in heavily npc-crowded places
Compare this to just being alone, getting swarmed by 2-3 mobs at a time and quickly dieing. Does grouping really needs more bonuses?
Of course the inherited problem of EQ that classes are unequal in both solo and group environment, which causes disparity.
If all classes would completely suck at soloing - only being able to solo low-blue mobs, no quading, no fear-kiting, EQ would truly be 100% group game.
Or make it more like WoW - everyone can solo trash, but group for dungeon runs.
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This is, indeed, wrong.
Most classes can solo, half the classes for a better xp than full group.
Soloing is not hard, is not dangerous and for some grants you the ability to kill boss mobs (tho you have to define boss here).
When you go down to duo and trio you just can take anything if you have the proper classes/gear.
If I had to design a game I would make everyone completely unable to solo shit (and my game will probably close after 2 month because you have to care the bears). But it would take too much of EQ to make it such on P99 (remove spells? really?).
So the best thing to promote grouping, if you ever want to, is giving a large bonus to group xp.