Thread: Game Mechanics: Necro taps don't heal for full damage
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Old 06-19-2014, 12:47 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
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Think yer mixing up the damage over time ones with the direct ones and healing.

There might be some of those Facultas 50 megs screenies but I don't think many are from a necro PoV. Maybe you have some from your botb archive.

I'm sold atm on people drained pets to get full health from a drain, and drains only heal based on damage done.


As far as a necro being a total different experience... yeah melees didn't hit as much as I think they do in pvp here and people are taking full tears of druzzil waves at 150+ MR to give you an idea of how out of whack mitigation is... something essential for someone who has an unresistable drain in pvp.

A geared necro managing his dots&enemy buff stack/pet while weaving drains in a system where resists really work is night and day compared to here.

(So is a group having 150 magic/150/fire that should be immune to player aoe stun/damage and being able to aoe group on an ffa pvp server.. we were able to AoE the shit out of seb/fungus grove on RZ for a reason when we had the setup available)
Last edited by Nirgon; 06-19-2014 at 12:50 PM..
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