Quote:
Originally Posted by Darklake
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But the majority of people here at Project 1999 would have had prior experience of live EQ - say the person buying that level 50 Enchanter was the top of his server back in the day and really doesn't want the grind to get there? Don't assume all purchased accounts would be clueless noobs.
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Also, frankly, EQ1 is such a primitive game that the majority of the classes really take no actual experience to play sufficiently. Many classes operate on like two or three buttons the vast majority of the time. This is probably the least skill-based of all MMORPGs ever, and playing well has much more to do with one's knowledge of the game as a whole than with whatever class one plays, with a select few exceptions like monk pulling in planes and such. If you're an experienced player who cares so much about EQ1 that you'll play it on a private server eleven years later, you probably know enough about the game to pick up any class and already know everything you need to know, or learn it in a couple of days. Someone who has the ability to farm 50-100k plat and is willing to spend it on an ungeared character probably isn't completely oblivious to playing it. That always seemed like a really weak reason for being opposed to char-selling. I dislike it because it's against the spirit of the game and because it cheapens the value and accomplishment of a character, not because I'm worried about ending up in a group with somebody who didn't personally gain every one of their levels and thus can't play well enough to defeat NPCs, because I've never in my life experienced that. They can ban char-trading all they want, it'll never affect me in the least because I don't participate in it, but it would continue to some extent and it would turn a lot of players into rulebreakers, something that tends to expand into other areas once a person has crossed that line.