yeah i'm pretty sure that light blue style experience gains were classic... they just were part of the color green? then later on devs thought it was confusing some green kills gave experience and some didn't? so they invented light blue?
or am I remembering that wrong?
edit: someone in game explained it to me... this is a client ui change... and the server exps aren't changed, whew, i was afraid this was gonna be a big nerf to exp gain in non-perfect camps.
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