Quote:
Originally Posted by Kergan
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We'll see what happens with the melee damage post patch. There was something in there about AC changing right? I wouldn't call melee damage high on high AC targets here, trying to melee down an iksar monk as a rogue is fucking frustrating as hell. Miss, Block, Dodge, 7 damage, Miss, 22 damage, Block, Miss, Miss, 18 damage, Block, Dodge, Miss, 6 damage...
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Yeah but that Monk having an extra 200 hps is probably worth leaving the fire/cold alone unless they can easily get over 200 resist. HP is universal and essentially turns one backstab, crippling blow, draught, etc. into a partial vs a small chance one fire/cold nuke will be partialed which if the other player is smart will switch to a lure afterwards anyways.
I guess if you are fighting a mage go for it.