Questions on green cons now - the way it was before :
Dark blue = full exp
Light blue = 50% the exp of a dark blue
Green (that gave exp) = 25% of the exp of a dark blue
So now that there are no light blue mobs does that mean all those in that level range are at the 25% exp amount? If so that is a huge nerf to the exp grind.
Also resists against lower level mobs are all messed up. Greens are resisting lifetaps and root is breaking way too often vs green mobs.
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Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown
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