Quote:
Originally Posted by guineapig
[You must be logged in to view images. Log in or Register.]
This is no good. You should only be using taunt when you loose agro.
Using it when you already have agro is actually a bad thing simply because it adds nothing to your hate and if somebody grabs agro right after you used a useless taunt, then you really are stuck waiting for a proc to land or taunt to refresh.
I can't believe people still don't understand taunt mechanics after all these years.
|
So you are somewhat correct but also somewhat mistaken. I think you do understand the mechanics of taunt yet maybe you don't fully understand the mechanics of agro. At least how agro worked on live, I'm not sure if it is exactly the same on p1999.
Even when you restate what you mean a little more clearly, you are making a fundamental error.
Quote:
Originally Posted by guineapig
[You must be logged in to view images. Log in or Register.]
Perhaps I should rephrase my statement... Spamming taunt COULD be bad if somebody gets agro right after you spam taunt for no reason.
In certain situations (like in the planes for example) you can very easily get a caster killed in the amount of time it would take for your taunt button to refresh.
You really don't need another reason than that. Good tanks keep that ability for when they need it because you never know from one second to the next what somebody else might accidentally do to rip aggro away from you.
Does this matter a ton in the case of an exp group fighting nothing but blue con trash mobs? Probably not. But if you make a habit of this it would end up leading to deaths in places where mobs are quadding for insane damage.
|
So first of all think of the mobs hate or agro as a list. Now say the tank is the first to engage the mob, he is placed at the top of the list. As other group members cast spells they are added to the list based on many factors. Taunt puts you at the top of the list, so yes, with this level of understanding you are right on. But, there's another factor that determines the mob's agro more than simply who is on top. There's a certain threshold of hate that you have to pass to steal agro away from someone. So back to our scenario with the tank at the top of the list, if a rogue starts building hate faster than the warrior he will start moving up the list and eventually be at the top himself. However, he will not steal hate away from the warrior just because he is +1 point of hate above the warrior. I don't know what the actual figure is but for this example lets say its like +10 hate. So if the rogue is at the top of the list and +9 hate above the warrior, the warrior will still have agro. If the warrior hits taunt at this time he will keep agro and get +9 points of hate added to his total and will be back on the top of the list. So by using taunt all the time you ARE actually adding to your hate because just because you are holding threat doesn't mean you are at the top of the list. Also, I'm fairly sure the threshold for pulling agro if you are out of mele range is even higher.
I also found a source because I know some fucker is going to say I'm talking out of my ass:
http://www.thesteelwarrior.org/forum...ad.php?t=12046
This isn't the original thread I read on ZAM back in the day but it seems to be more accurate than that that thread was anyways.