Thread: Dragon fear
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Old 07-09-2014, 05:26 AM
Ikonoclastia Ikonoclastia is offline
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Join Date: Jan 2012
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Quote:
Originally Posted by Scrubosaur [You must be logged in to view images. Log in or Register.]
Spell resists used to be broke down two categories; PC level vs NPC resist check and then PC resist numbers vs mob level / spell type. There should be an innate resist level for a PC vs NPCs depending on the level difference. I don't believe that is working on p99 as green mobs can nuke you down if your resist for that type of spell are low (like cold shaman nukes) regardless of the level difference. Resists gearing is/was/should make the difference vs higher level, even con, blue mobs within 5 levels. If that aspect of resists is not working than it might as well be a /random 100 to determine if you get hit by a spell.
Quote:
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June 12, 2002
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** NPC Spell Caster Changes **

- NPCs are now bound by spell casting distance rules, meaning that an
NPC's spell will no longer connect from halfway across the zone
- NPCs now have a chance to be interrupted by normal combat when
casting newer spells
- NPCs that are much lower level than their target have had their
potential casting damage reduced using a similar mechanic to the one
that player characters' level differences use

- NPC Wizards no longer have an inherent bonus to their fire and cold
based spells
- Most NPCs that had previously had their spellcasting level inflated
to make up for poor spell selection have been brought back into line
with their actual level
- NPCs no longer automatically get free access to rarely dropped
spells, such as Garrison's Superior Sundering and Funeral Pyre of
Kelador.