Thread: Game Mechanics: Rogue hide
View Single Post
  #3  
Old 07-15-2014, 11:49 AM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
If hide helps you get behind without being seen already, what's the point of sneak having a positional mechanic? I think you guys are wanting hide/sneak to have the "behind the mob" functionality at all times (even when not behind).

Honestly, if Rogean played a rogue for as long as he says he did and during vanilla-Velious... I have to give him authority on the matter (well, I think he has it anyway obvi). He's not a content/mechanic twisting scummy. Except mabe overnerfing drains cuz of Salty hoopin'.





Remove item recharging, revert hoop nerf!
Sneaks positional mechanic is very important, in fact the skill is useless without it, other than letting rogues move when hidden.

Take a hypothetical room with 2 mobs facing each other. One sees invis, one does not. A rogue might be able to be invisible to both, by being in the rear arc of the see invis one, and having hide blocking the normal one. A non-rogue wouldn't be able to do this.

If rogue sneak/hide is not 100% at 60 something is wrong. Here's proof straight from Kendrick (Classic dev and official rogue advocate)



http://www.thesafehouse.org/forums/s...ead.php?t=2857

"Faster Sneak Starting at 51st, you begin to move faster while sneaking. By 60th level, you are at a full run, and this combines with any speed spells. SoW sneaking, anyone?"
Reply With Quote