Theres a fork in the road, do we create a P1999 system or not?
If not we spend a lot of time looking for evidence on how the live system worked, and I think that doesn't really makes sense in the labor to results ratio. I would rather the devs go insane working on other issues.
I would suggest we randomize the coin, for a six person group, with a 5pp drop 5 get a coin and one random person gets nothing. Just follow that scheme down the line for GP, SP and CP. Its much simpler than trying to recreate a formula we don't really understand. One person not getting loot was a part of the Live system, and I think we can retain that after a fashion.
I don't like the down convert option, thats too far from the live version.
It may eliminate the looter coin advantage, but I still don't think that aspect adds a meaningful wrinkle to the P1999 immersion.
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Phew, Sorry for skinning you amiable bear!<Vesica Dei>
"If someone points a gun at you, you call the police. If a bunch of guys are pointing guns at you, you call SWAT. If they're in spandex and pointing a super laser at you, you call OSI. And if they're dressed regular and pointing a super laser at your daughter, that's when you call SPHINX. (SPHINX!)"
Formerly of Morell Thule and Test Server
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