One way to deal with these "broken" mechanics. Quoted from PEQ forms.
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Originally Posted by Snwbrdr642
Quote:
Originally Posted by sorvani
re: taunt
My understanding is it is simply putting you at highest aggro+1. That is not building aggro.
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Ok, I see this everywhere and it is just not true mechanically, here's why:
Quote:
Originally Posted by KimLS
Taunt at max hate gives you a negligible amount of threat. One thing to keep in mind though: versus ranged you can still be tanking and not be at the top of the hate list because the ai prefers to attack targets in melee so there's a threshold that the ranged has to hit to pull so long as they stay out of the hit box.
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So if you have a nuker in your group they can actually be on top of the hate list and you can keep agro and when you hit taunt you will actually instantly generate the amount of hate that will put you at the top of the list. Its not game changing, but its not something you should ignore or be unaware of. Again, its not something that you (99% of people playing on emu servers) should be unaware of.
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