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Old 07-18-2014, 04:47 AM
wycca wycca is offline
Sarnak


Join Date: Jan 2014
Posts: 371
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Well, what I found in common with those notes is that there is an easy to resist AE and a hard to resist AE. The (0) check and the (-150) check AE's match that.

I cannot find any reference on Alla's to a 1k AE - all of the wurms in the beastiary have the same AE's, always 300/350 max, and with the 0/-150 checks. All the commentary on the wurms backs this up in other spots too. They did frequently change stuff, so who knows, but some of these guides/commentary are dated quite early in Velious and stretch thru PoP. I do have to question the accuracy of the guy who remembers a 1k AE when he also thinks it may have been a 1500dmg AE =P. That's quite a difference. The below links and above Alla's posters do sometimes fudge the AE values a bit, ie 300-400, 400ish, etc. Most of the links I have are from healers, and as a healer, I'm more playing attention to relative hp bar movements and not to exact dmg amounts, so I'm not sure this is such a sin. Healers would comment on a mob with 1k AE dmg when there isn't really anyone who does that (trak comes close) I would think - because that's enough to 2 or 3 shot most casters, especially sub 60 ones (posts below reference lvl 53+ on casters, so they were quite clearly there contributing).

Resist commentary is all over the place, so it is tough to feel out exact rates, but you can get an overall impression. My overall impression is that lvl 55+ with resist gear got noticable resists, at 60 with 200+ it seemed like the 0-resist check AE wasn't a big deal, but you still took the -150 check AE more frequently. There are no comments about everytime or almost-everytime, which has been our experience on P99 with lvl 60 and 200/300ish. Granted, we don't have a ton of scientific testing, but I'm sure as a developer you can arrange some better AE testing than we can with a much larger sample size. I know that the resists in general are of much concern to every guild testing as none of us feel the resist system is working right.

This is my favorite link to support the 300/350 aes this is an all-around amazing asset IMO to compare HoT mobs to classic, this guy has some great info in chart form -
https://webcache.googleusercontent.c...&hl=en&ct=clnk

This talks about how easy it is to do HoT with 18 people - those wurms are not easy with 18. I don't see any mention of a 1k AE (which is pretty unique in all of kunark/velious and would bear mentioning) - http://www.eqclerics.org/forums/showthread.php?t=10916

Discussing farming it with 2-3-4 groups. Also, discussing the AE (400 max) in last post - http://www.eqclerics.org/forums/showthread.php?t=10854

Discussing resists and AE's. Multiple mention of 300/400dmg ae's max, discussion of resists being important - http://www.eqclerics.org/forums/showthread.php?t=8938

Discussing resist rate of new resist system (going from 255->500 I believe), please note specifically how easy they said it was to resist the AE's still - ie no real changes - http://www.eqclerics.org/forums/showthread.php?t=12362

Good discussion of HoT further down on page 1, including resists in general, the last post has some choice quotes about 200 resist vs. lower. Also about levels being your best friend - http://www.eqclerics.org/forums/showthread.php?t=12362

2nd page of the above thread - some good discussion on levels and resist gear for resisting stuff. Good discussion on the AE dmg as well in several spots, confirming my original post.

Please see post #3 discussing the wurm ae's - http://www.eqclerics.org/forums/showthread.php?t=11788

Plase see post #9 discussing appropriate resist amounts in HoT -
http://www.eqclerics.org/forums/showthread.php?t=12556

Please see post #24 discussing low 50's eaten up with good resist gear, which implies higher levels are not -
http://www.eqclerics.org/forums/showthread.php?p=116048



Conclusion - I cannot find any evidence of a 1k AE on these guys. Additionally, I can find plenty of evidence of a max AE in the 300-400 range. This supports my original post.


Resists
Lastly, in reading these above posts, the resist experience they are describing does not match our experience on p99 at all.

P99 -
Difficulty resisting much of anything at lvl 60 with 200ish non-bard resists and 300ish bard resists. Classic discussions made it seem that lvl 55+ with good resists weren't complete lost causes and could contribute. Not sure I'd even consider bringing someone lvl 55/56/57 to HoT on p99 unless we just had enough healing to heal every AE proc'd.

Classic -
Levels mean everything, providing noticable differences. For gear - the commentary/guides discuss resists in one of two ways - in terms of unbuffed resist gear (generally 100-120 is what is discussed) or in terms of buffed resists (200 is the oft cited value in all of these areas). They speak of the AE like it's not a huge deal and that there is value in having resist gear/resists in the 200-255 (classic cap) range, noticable dmg reduction. They also discuss levels, pretty much low 50's are up shit creek, but there are several mentions of being lvl 55+ for resists, etc. Ie if youre over 55 you can start seeing noteworthy resists.

In general, resists seem to matter at lower values/levels than on p99 and seem to provide increased resists, judging from classic comments, than we are seeing. This seems to jive with our experiences (and others) elsewhere. The resist system on p99 seems to progressively become worse and worse as mob levels increase over -1.

Push

Ugh @ going back through and re-read all of those links. But one or two posts in those links clearly talked about pushing wurms being necessary and working well. I wanted to note these mentions because it supports my push comments, ie that we cannot currently push the wurms at all and that this behavior is not classic. Is this a hitbox issue or is someone messing with push code?
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Last edited by wycca; 07-18-2014 at 05:30 AM..