Quote:
Originally Posted by sox7d
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economics
>niche server = low population = low demand
>most players have studied game for 15 years and anything worth anything is permacamped = items yielded at the same rate, if not faster than on live = high supply
>supply remains constant despite changes in demand because the time is worth the plat to someone somewhere.
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Where the initial supply and initial demand = EQlive in 2000.
and so you have .5~ ratio 1h weapons and .75~ ratio 2h weapons going for around 1/10th of their price on live.
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Takin shit to a whole new level right here.