Item recharging abuse has the potential to ruin raiding.
Boxing abuse has the potential to ruin the entire server.
The decision to include some "classic" elements and to exclude others isn't primarily about consistency:
if it were then i would agree entirely that the OP is 100% right to point out that the devs have intentionally been inconsistent (i.e. there are some non-classic features that have been implemented and some classic features that have been intentionally not implemented.)
What is more important than consistency in all decisions regarding classic and non-classic features, regarding what to include or not, is to look at the over all effect on the server when implementing a particular feature.
In my opinion the impact from allowing boxing would far exceed the impact from allowing recharging. The server is better without boxing.
Now, that doesn't mean that the devs should allow item recharging. In fact, I happen to agree with the OP that item recharging has been abused in a way that far exceeds what it was on live. Maybe it should be removed...because it has an overall negative non-classic impact on the server, despite being a classic feature.
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