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Old 07-23-2014, 11:16 PM
Zaela Zaela is offline
Sarnak


Join Date: Jul 2014
Posts: 319
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blabber post, click to skip

Quote:
Originally Posted by Teako [You must be logged in to view images. Log in or Register.]
I.e. - Monk epic not showing. An entire class's epic is broken atm by not showing it's particle
---> http://www.project1999.com/forums/sh...0080&page=8#78

A "true" classic experience is obviously not deliverable, for the reasons that people bring up every time and many more. Saying (or letting people think) "classic above all" is kind of inevitably gonna be shooting yourself in the foot. At some point you have to draw a line between having a broken/exploitable/trivial game and a technically non-classic one.

I think it's worth considering that EQ was a massive low-budget game. Of course it was bursting with bugs, poor design decisions, unintuitive mechanics, etc etc. The world was too big and there were too many players to really have a good sense of all the things people were doing. And it's not like they had a lot of time to hunt bugs once things got off the ground and they were cranking out expansions every year (and back then, it actually meant putting effort into them).

Taking the buggy mess that the game was on this date and calling it gospel is kinda silly. Yeah, you can dig up all the bugs they fixed and nerfs they made to that date, but it's not like they ever got more than the tip of the iceberg back then. In its own way, hewing close to classic on bug fixes and nerfs would be pretty arbitrary -- we know a lot more about where the bugs and overpowered things are now than they did at the time.

I don't have any particular opinion about recharging (or much of anything) since I'm new here and more interested in design than play. But I will say that given how it works, recharging sounds pretty obviously like a bug brought about by a poor design decision (didja know older clients used the same item field for current charges as they did for stack amount? yeah, their servers probably did too)

tl;dr no one's going to agree whether nostalgia down to the tiniest detail is more important than the feels of having no resources and no information and no 5 years of farming time or not, so don't bother.