Bloated Belly is solid (enough that it can be ridden safely). So are the shuttles. The issue with the more complex boats seems to be in the way the collision is defined. It only regards the lowest portion of the object as the solid point. So if you walk around on the deck, you'll fall through to a lower level if one exists below you, and walk right through the walls.
Figured out how to set that on zone objects and doors. Correcting it in an NPC is still a challenge. Then there's figuring out what makes the masts open.
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