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Originally Posted by burdenday
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I really like what you're presenting here, but I'm not sure a reset server fixes the core issue of people seeking to min/max their characters.
How does an imminent death timeline encourage people to enjoy a wider array of content? And who would join with t-minus 3 months to wipe?
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Well, people can try to min/max their characters...but there simply isn't a huge amount of high level items floating around that they can buy for 50pp. So, in an attempt to min/max...they will need to go do some quests (or hunt in places the good weapons drop).
People will chase the loot, and it will take them to all the zones (that is how the game is designed). Which means people won't just grind in oasis...they will want to go somewhere that they could get a decent weapon drop (or at least some PP for spells / items).
Imminent death means there will NEVER be a huge glut of money and high levels (to twink with). So (in general) people are on their own to get their loot and do their quests (which means they need to rely on each other, work together, and play the game...which, again, is how EQ was designed).
A person could join with 3 months until wipe, because their characters wouldn't be killed....they are simply moved over to the "normal server" (the one we currently have, which never wipes). Basically, no fate worse than simply having started on the server we currently have :P
Though, I would like to see options for people who want to let their characters die (keeping a non weapon item... or getting a special title after certain levels....or getting to have a unique item ((even just something named differently, if you perma-death your level 50-60 character?))).
Basically, a little perk that differentiates your character in recognition for choosing to perma-death your character on the wipe (instead of transferring it over). This gives people a reason to start over and keep playing on the refresh server.
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What you may actually want is an inverted Firiona Vie rule set where most everything is no-drop. In this scenario you don't necessarily need a reset timeline and TunnelQuest is put to rest aside from tradeskill materials or hand-crafted gear.
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Yea, but trading is part of everquest. It isn't a bad thing to be able to trade and sell things....it just becomes really wonky when you have everyone with multiple level 60's....and everything has lost its value.
Or, even if you ignore the trading, just having tons of really high levels means you can use them to camp stuff for you (even if it was no drop, you would still have your character kill it and your twink camped out at the zone line or something....go visit lower guk sometime, and see all the rogues sitting there waiting to loot a mask).