Thread: Bonds of Force
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Old 08-05-2014, 09:43 PM
Tuljin Tuljin is offline
Fire Giant


Join Date: May 2011
Posts: 636
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Snare should pretty much be permaslotted and its an essential spell. When you get your levels snare will resist way less and its pretty much required to quad higher level mobs. Snare is a very powerful ability in a dungeon and you should be snaring pretty much every mob that runs when you're in a group and making sure they don't run away. It is a complete pain in the ass when it doesn't stick to all four mobs when you're quadding but its something you have to deal with. It will get better with levels.

Snare kiting is also a very effective way of holding agro without taking damage. Duo with a rogue snare kiting mobs its not an awful way to get xp if you don't want to quad kite. You will end up having to agro and snare kite mobs away very often in many different situations in both dungeons and raids. Its a very powerful mob control spell.