View Single Post
  #7  
Old 08-11-2014, 06:07 PM
NotKringe NotKringe is offline
Kobold


Join Date: May 2013
Posts: 128
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
We've brought this up in other threads but part of the experience of being a caster (aside from having to deal with dispelling/debuffing targets) was that you could cast detrimental spells on players through walls once you have a target much like you could with healing spells. I suppose the client at the time didn't discern the difference between beneficial and detrimental and just checked for target being player.

I mean glhf on finding evidence on this, I've started looking. Hopefully some vets can come out of the wood work and bump and put any personal interests aside.

The resist fix is going to hurt some and its already a challenge fighting in tough indoor areas against melees... this classic change does even the playing field and introduces some gr8 variations of bind sighting people/running in to grab a target for a group and retreating etc [You must be logged in to view images. Log in or Register.] (aka makes turtling hard/impossible because someone will snipe a target faster than you and start a dispel/debuff/spell damage assist train <- this is a good thing).

Thx~

Nirgons spot on with direct dmg not having line of sight after initial start... The horror of being ice cometed from the entrance of lower guk, while I was running down thru the bats to the skeletons when it hit you...

Now Bolts most certainly didn't work this way, but every other spell worked the same... Including dots etc..
Reply With Quote