Quote:
Originally Posted by Dran
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Awesome, Thanks for the tips! never though to /who.
Also.. as a new EQ person.. what exactly about Luclin makes it so much hated? I played it a little bit back then (but never religiously), and I enjoyed the nexus and the bazaar and the paludal caverns or whatever it was. Was good XP there [You must be logged in to view images. Log in or Register.]
But I only played like.. 1-25 or something so no idea.
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mostly by making much of the games hardships trivial.
Shitty models... retarded moon kitty lore.
Trivializing selling items manually by adding the bazaar which had other sides effects on the economy as well.
Trivializing travel and druid wizard travel.
AA's were cool but some were very imballanced.
Added in zones that made leveling at a lowbie easier and thus trivializing the old world lowbie zones.
The design of the end game was a huge grind. Like they made a conscious choice to make the game easier for new players and the end game a long tedious grind to try and keep the old players.
Pretty much did the opposite of what they should.